# Lee punishes (analysis/punishes.py; kept = done 3+ times, not cut short)
# kind needed_window punisher hits damage frames lead press reach open launches | moves id@frame(*=hit) | inputs held:frames | damage frames | notation
char 30
block 10 1586 3 26 41 10 6 1523 10 0 | 1586@0* 1556@10* 1558@23* | 0:6,16384:8,0:1,32768:4,0:6,8192:5,0:21 | 9,21,40 | 1, 2, 4  # P1 x3
block 13 1792 2 30 28 10 9 1365 10 1 | 1792@0* 1793@14* | 0:7,8:2,49160:6,8:1,0:22 | 12,27 | f+1+2  # P2 x3
block 14 1587 2 36 35 10 8 2012 10 0 | 1587@0* 1588@16* | 0:3,8:5,32776:6,8:5,16392:7,8:12,0:7 | 13,34 | f+2, f+1  # P3 x3
block 15 1631 1 12 15 10 1 1446 10 1 | 1631@0* | 10:1,32778:3,10:4,32778:5,10:10,2:1,0:1 | 14 | df+2  # P4 x3
low_block 10 1644 2 27 27 10 7 1707 10 0 | 1644@0* 1695@12* | 6:2,0:5,4096:5,0:4,4096:4,0:17 | 9,26 | 3, 3  # P6 x3
low_block 14 1640 2 36 36 10 6 1522 10 1 | 1640@0* 1642@16* | 0:6,32768:3,0:4,4096:4,0:29 | 13,35 | 2, 3  # P7 x3
